Hello i have hosted a server according to a tutorial from Detail&id=4&game=3 and I configured all server according to that ........and I am succeed in hosting that server and now my server is online and when I gave my external IP with port (IP always vary whenever my internet connect) to my friends then they can see my server online but the issue is now that when ever myself or any my friend if want to enter server after giving password error comes out "Steam Validation Rejected" what to do with that and how can i resolve this problem from my server to play myself and my friends from all over the world i will be very thankful for kind responses from you all if anybody can add me and guide me in personal chat please add my id [email protected] guru thanks spartanfrog for your response and thanks for moving it in right corner dear i am realy raw about technical things can you please tell me in steps how and what to do with verify_all and for portwarding i am using 27005 port which i have forwarded in this format Protocol: TCP, UDP Start Port: 27005 End Port: 27005 Map Port: 27005 now please clarify if its ok with port or not if not then what to do ? Now as for verify_all, just run the same command line in hldsupdatetool that you used to install the game server files, just add -verify_all to the end of it.It was merged with Steam Client 2009(They are the same one).4)Added support for upcoming Steam Client 2009 2-Nd Gen(not available publicly right now).Credits for information: shmelle.5)Added Load Out support for TF2.;[its there, there is the full command:screen -A -m -d -S css1 ./srcds_run -console -game cstrike maxplayers 16 -port 27016 map de_dust2 exec config1-tickrate 66 fps_max 600 mapcyclefile mapcycle_1-pingboost 2 -insecure -nomaster sv_lan 1 * Fixed console command exploit that could crash multiplayer servers * Fixed crash with team swapping in Source Multiplayer Games Attachments updated Exe version 184.108.40.206 (cstrike) Exe build: Sep 19 2006 (2873) files has been patched by ALHS_Leo (As far as i know, if you have no internet-connection on your LAN-Party, it is not neccessary to crack your source-server.
The cause is STT_GLIBC_IFUNC extension first appeared in GNU libc 2.11 and newer.e ST will now inform you then client disconnects as well.8 ) Support of my new special TF2 client: Legit and Cracked Steam With NS Items and Steam UP/AVSMP With NS Items.9) SC2009 1-St Gen/SC 2009 2-Nd Gen in TF2 now split into 2 clients each - Typical and "With NS Items"(With Load Out Items).10)New NSNet service with password based STEAM3 pre-authentication - New revolutinary protocol of communication btw Non-Steam clients and server.My new clients with items utilize this protocol to inform the server about their own Items changes.11)Catches new variations of SETTI bot scanner adds special option for alternate bot-catching.12)Updated manuals.2.0 RC41) Fixed possible buffer overflow vulnerability in config parser. Rep:[PL]Sajmon2) Configurable Log File Debugging(instead of separate modules).3) Dynamic configurable Custom-Reject(Instead of REGULAR/HUGEREJ pairs).Additionaly this client is now showed in Security Policy print-up for non-TF2 games.3) Removed over-debugging messages from Items and TZ DB Parsers so doesnt fill will tons of junk then Debug Logging is active.2.0 RC81) Update INIT system for compatability with Break Pad subsystem(Cause of known VAC dropping problem).NOTE: In TF2 update Valve changed something and now it works better in old mode(In new mode VAC is completely N/A).
This is the only extension from a bunch of extensions which is enabled by default(First it was designed as * always activated function but as Dynamic Debug-File Logging feature appeared and config support was added to INIT system due to this ive also added config * for this extension to enable or disable it accordingly ).11) Steam clients in e ST_STEAM2 now validated via e ST's internal client's ticket.12) Steam clients which failed to authenticate via Valve's AUTH servers on e ST_STEAM2 are now can be configured for few possible actions(Reject, Custom * Reject, ID by IP, ID by Time, Pending).